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The player can also pick different food choices and mix them, depending on the combination and the Sim's Cooking skill. For instance, if Sims are in love the background will be pink and they will move closer to each other. The background and the Sims themselves differ depending on your Sim's relationship with the other Sim. When a Sim enters a conversation with another Sim, the camera zooms in on their conversation and the player chooses their actions from a menu. The option to play using traditional Sims controls is still there, but the third-person control option allows for greater immersion currently exclusive to The Sims 2 console series. This gives The Sims 2 gameplay significantly more interactivity and enables the player to control their Sims similarly to an adventure or role-playing game. Unlike other games, the player controls the Sims directly with the analogue stick, rather than moving them using the point and click to queue up actions. While the objective in previous console games like Bustin' Out were more career-oriented, the objectives in The Sims 2 not only focus on advancing in a career, but the goals to be completed can also be more aspirational, like buying better stuff, improving a skill, or beating a bully Sim at foosball.
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The game progresses much like the other console Sims games: the Sim is given a number of objectives to complete while advancing in their career, and they move from house to house as objectives are completed and the player advances in the story. Selecting the latter allow the players to jump in playing with preoccupied family, have them be evicted to make room for their Sims, or by moving into one of the vacant houses. The game can be played either alone or with another player (if the second joypad is connected). Starting a new one will issue a prompt disclaimer of the old game being overwritten if executed. In it the player must pick one of the modes to play in, before starting a new game or continuing with the existing save. Upon beginning the game, the player is greeted with the Main Menu screen.
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When a Sim is being generated, the hanged picture portraits (arranged in a family tree) behind the Sim will reel, with the resulted generation depicting the images of relatives the genes have been passed down.
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The game also offers exclusive features and tools that aren't available in the PC version. In Create A Sim, players can generate and customize the Sims with ample amount of customization options. Several aesthetic improvements were made, such as meal customisation.īands such as Paramore provided Simlish versions of their songs for the game. The game also carries many things over from The Sims 2 on PC, such as wants, but does not carry over the aging and pregnancy aspect.
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This game lets the player control the Sims directly rather than through point and click movement, which had mixed reactions from fans. The home console versions (which are the formal three) include a story and gameplay similar to previous versions of the game, while handheld games (the DS, PSP, and GBA) contain their own storylines. The Sims 2 was released for the PlayStation 2, Xbox, Nintendo GameCube, Nintendo DS, Game Boy Advance, PSP, and mobile phones in the fourth quarter of 2005. The Sims 2 is the fourth title in The Sims console series. For other versions of The Sims 2, see The Sims 2 (disambiguation).